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She was willing to leave Elena and her reporter friend behind, that's how little she cared. In UC2, she was a total badass, she was in it for the money and FUN. Chloe just felt like a different person. Navigating was a chore, and the optional puzzles were super lame. just expected a partner like Cutter, Sully or you know, literally anyone else.
![shadow of the tomb raider vs rise of the tomb raider shadow of the tomb raider vs rise of the tomb raider](https://i.imgur.com/cK3O0Px.jpg)
Making us lose to her twice in scripted encounters only to then force her to be your partner in the next game, and have the most tropey, predictable character development ever (rough exterior, soft interior, what a shock). The train was awesome, a cool callback to UC2 with modern tech + Better combat set pieces in general compared to TR, much more polished too. + Probably better presentation overall, though it's close, but, the animations are considerably more polished in UC Starts really well, with a driven, reckless Lara but eventually reverts back to being everyones favorite errand girl. Some of the game design elements are clearly still tuned for TR2013/Rise, both of which was more combat focused The skill tree is pointless, as well as the constant HUD clutter. I think her voice actress has done her best performance in Shadow though, some really good acting in the main story cutscenes. Her peak was in Rise, but she still looks really good here. + TR's climbing always felt more mechanically involved to me compared to Uncharted which often feels like an excercise in tedium Cool stealth/predator mechanics, and the oil refinery set piece is fucking awesome + Reduced combat, making each combat encounter feel very satisfying. I love how monumental some of the puzzles are + Much better and more puzzles than any UC game, especially if you have the DLC's.